![]() Rotberg left Atari in October 1981, after which Atari signed a licensing agreement with LucasFilm and finished the game. Development ĭevelopment on the game started in 1981 under the title "Warp Speed" and was initially headed up by Ed Rotberg (who also worked on the vector-based Battlezone). Unlike the movie, where the units shoot beams similar to lasers, the enemy units in this game shoot projectiles resembling fireballs, which give the player a chance of destroying the shots. Each successive wave greatly increases the difficulty TIE Fighters shoot more often, artillery bunkers and laser towers appear in the second phase, and obstacles appear in the trench during the third. If the player manages to destroy the Death Star without firing at anything but the exhaust port, a bonus is awarded for "using the Force." Should the player fail to hit the exhaust port, a shield is lost and the player must attempt the trench again. If the player is successful, the Death Star explodes and the player is awarded a bonus shield, to a maximum of six (can be set internally for a maximum of eight). In the third phase, the player must navigate the trench until finally firing a proton torpedo for a direct hit on the exhaust port target. The player is awarded a bonus for destroying every turret. During the second wave the player is attacked by artillery bunkers, while in the third and subsequent waves laser turrets on towers rise to confront the player. ![]() This section is omitted during the first wave of the game. ![]() In the second phase, the player must fly across the surface of the Death Star to reach its equatorial trench. After the TIE fighter waves, when flying towards the Death Star, the yellow grid lines on the Death Star spell out either "MAY THE FORCE BE WITH YOU" on odd-numbered waves or names of some of the developers on even numbered waves. In the first phase, the Imperial March or another part of John Williams' Star Wars score is briefly played electronically and the player engages in a dogfight with Darth Vader and enemy TIE fighters in outer space near the Death Star. If the player loses all shields and is hit again, the game ends.Įach wave of the game consists of three attack phases, culminating in the destruction of the Death Star. The player begins with six shields, one of which is lost for every collision with an enemy or projectile. The player does not have to destroy every TIE Fighter and gun turret in order to advance through the game instead, the player must survive for a set length of time, either avoiding or destroying enemies and the shots they fire. The controls consist of a yoke control with four buttons - two trigger style and two in position to be pressed by the thumbs - each of which fired a laser positioned on the four leading edges of the X-Wings. Assuming the role of Luke Skywalker ("Red Five"), the player pilots an X-wing fighter from a first-person perspective.
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